Technical UI Designer
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
What We Do
We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.
What You'll Do
Epic Games is looking for talented, experienced Technical UI designers to work on Fortnite. In this position, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows. You will work with UX Designers, UI Artists, and UI Engineers to ship these features to millions of users around the world. The ideal candidate would have expertise in basic algebra and geometry math ("Game math"), game systems, and basic programming principles.
In this role, you will
- Work on UI Systems Design, break down feature/wireframe into necessary widgets, structures, and classes; increase UI performance by ensuring best practices are being followed by colleagues.
- Ensure assets/UI are within memory and CPU constraints. Learning to profile performance and the costs of UMG/Slate/C++/and texture memory.
- Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI engineers on what logic will be in blueprint vs native code.
- Debug blueprints/UMG issues quickly using various tools and techniques.
- Find ways to assist UX, UI Art, and UI engineering in organization, documentation, and building workflow improvements
What we're looking for
- 3-6+ years of experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience.
- 2+ years of experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience.
- Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, UE4, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.).
- You have an eye for pixel perfect UI, translating and spotting various potential issues with mockups as you help see the designs into the engine.
- You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills.
- You can "translate" communication across departments (i.e., talk to engineering about UI Art needs, summarize technical issues, etc), but also have empathy for non-technical team members and the ability to empower others on your team.
- Bonus points: UI work on 2+ AAA game titles, C++, scripting experience, experience with building materials/shaders in UE
If you have a portfolio/reel/website you'd like to share, please hyperlink it to your resume, or submit it as an attachment with your application.
This role is open to multiple locations across North America, UK, and Europe (including CA and WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.